In the rules of D&D each eye is supposed to cast a spell, but for this game the beholder is limited to about 5 spells. Beholders have 11 eyes, 10 on tentacle-like stalks and a main central one. Monsters range from kobolds at the start of the game right up to the Beholder itself at the end. Characters in the front rank of the party could use melee attacks while those behind were limited to ranged weapons and spells. The player party could grow to include 6 characters total, either by finding other living characters or resurrecting the bones of dead ones found in certain places. Puzzles were solved by interacting with the environment, for example clicking on a lever or placing a gem in a hole. Movement in the game was square based like wolfenstein and relied on the numeric keypad. Characters get hungry and failing to feed them when their food bar is empty would result in hit-point loss. Something not seen in D&D games since the EoB series is food rations. Inventory is a bit similar to Diablo in that each character has slots for particular equipment and a number of backpack spaces for everything else.Įverything in EoB takes up a single space and nothing stacks, with the exception of arrows fro which there is a quiver. So a player would choose which spells to memorize and would then need to rest to be able to cast them. All spells had to be memorized before hand and the number of castable spells was limited by level. Again players of current gen games will be familiar with the spells as they have only been added to over the years, not removed. The holy symbol or spell-book must be in the characters hand and right clicking brings up a menu from which you can select your spells. The hand that was just used becomes temporarily unavailable as the character recovers from its use. Melee weapons will be swung and ranged weapons will be fired or thrown. The weapons are activated by right clicking on their image next to the characters portrait. Characters have 2 hands each in which can be placed a variety of weapons, or in the case of clerics and paladins a holy symbol, and a spell-book for mages. Once you have all 4 created you can enter the game and begin your adventure. Players of current gen D&D games will be somewhat familiar with the character creation process. Gameplay: You start by creating your 4 heroes. To escape they must venture deeper into the sewers which turn out to be the beginning of a sinister dungeon. A few steps inside the sewers and a trap is sprung sealing the intrepid party inside. The local council employs 4 heroes to do something about it. Story: Waterdeep is having some problems with their sewers. I have fond memories of sifting through reems of old-school laser print-outs of maps made entirely of ASCII characters trying to find my way through some complex dungeon puzzle. This game is what they are referring to and i count myself lucky to have played this and its 2 sequels (Eye of the Beholder II: The Legend of Darkmoon and Eye of the Beholder III: Assault on Myth Drannor). To this day one can often find reference in any official Dungeons & Dragons game to “the Heroes of Waterdeep”.
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